- "Once, in a time before time, God breathed life into the universe. And the light gave birth to Angels. And the earth gave birth to Man. And the fire gave birth to the Djinn, creatures condemned to dwell in the void between the worlds. One who wakes a Djinn will be given three wishes. Upon the granting of the third, the unholy legions of the Djinn shall be freed upon the earth. Fear one thing only in all that is...fear the Djinn."
- ― Opening Narration, Wishmaster
Djinn or genies are powerful demons from Arabic mythology and legend, created by God from smokeless fire. The term djinn is where the term genie comes from. These spirits were created before humans, so it's really no wonder that the Djinn feel resentful of the earth's usurpation by humans. Usually invisible, the Djinn are powerful shapeshifters that are able to manifest themselves in a multitude of forms, and vary greatly in terms of both power and temperament.
The Djinn are spirits of darkness, and are primarily nocturnal (sleeping during the day), haunting cemeteries, ancient ruins, and crossroads. However, some may be found in slaughterhouses, as blood is both appealing and tempting to them. The Djinn is also known to inhabit the threshold of a house, and may strike out at those who awaken them by causing disease, stroke, or paralysis. These sicknesses resist medical treatment, healing only after magic or shamanic healing has been applied. The Djinn love and crave heat, preferring to live in the desert for that same reason. It is not surprising, therefore, that the Djinn despise the cold.
- "Born from the smokeless flame, they received the gift of free will. Like you, sweetling, they tread the snake-tongued path to goodness or wickedness. Way back, in the Long Ago, before apes were given tongues to speak as humankind, other, glorious beings wandered the lands and soared the skies. They made the sphere of our Mother a rich world of uncountable delights. The Host brought new sentience to life, beings you call demons and spirits. The jinn were among the first."
- ― The Buzzing, The Secret World
Genie (literally: to hide, to conceal, also djin, djinn, jinn), a supernatural creature in Arab folklore and Islamic mythology that occupies a world parallel to that of mankind.
They may be free-willed Demons and/or Lesser Angels or redeemable fallen angels, some of them aligned with Paradises.
Traditional jinn are made of smokeless flame or are the spirits of dust devils (hence the term) and like human beings, they are both free-willed and can be good, evil, or neutral. They live in their own communities, are usually invisible to mortals and can change their shape.
Modern genies are either connected to one of the classical elements or are extremely powerful magical beings that are able to grant wishes and manipulate reality on a large scale. Some of them are not bound by their law or are free willed and there are also some genie's that are bound by certain magical item.
Powers & Abilities
- "So what would you wish of me? The ever-impressive, the long-contained, the often imitated, but never duplicated... GENIE OF THE LAMP!"
- ― Genie (Aladdin)
- Hallucinogenic Touch - The Djinns' main ability. By touching someone, they can induce a series of delusions on the mind of their target, typically causing them to enter in a unconscious, dream-like state. Inside it, a person can re-live their deepest dreams and desires, over and over again, akin to a endless loop. These dellusions can also be induced in a more mild fashion, leaving the person awake, but at the risk of having them break on a mental level due to the mix of reality and illusion. There is also an offshot race of Djinns, who when inducing the delusions, trap people in a dream world of their greatest fears, and feed off it. When touching their targets, they usually leave a blue mark in the shape of a handprint on the victim.
- Superhuman Strength - Djinns are notably stronger than humans, able to easily over power them. Even a teenage Djinn is able to overpower a grown man.
- Superhuman Speed - Djinns can move incredibly fast, able to suddenly appear and ambush others.
- Superhuman Senses - A particular type of Djinn that feeds on fear instead of human blood, can smell human fear and can track their prey by following their scent.
- Shapeshifting - Djinns can change their form to pass as humans.
- Immortality - Djinns possess a longer life span than humans and can potentially live forever.
- Telepathy - They can read people's minds and learn their greatest desires or fears.
- Superhuman Agility - Djinns are more agile than humans, while waiting to attack Dean three hid in a tree like birds.
- Wish Granting - The power to grant Wishes its a Variation of reality magic. The user can grant wishes of others or oneself, manifesting the desires of others and themselves into reality and make their wildest dreams come true. however the Limitations are
- Every wish comes with a price
- User must be issued a command or wish to activate their power.
- The granters have to be persistent about their wishes.
- Wishes may be restricted by rules. Most often "no wishing for more wishes" or Omnipotence.
- User may not be able to grant their own wishes and, by extension, those of another wish-granting being.
- Dependent on granter, wishes may have loopholes and twists.
- May only be able to grant a limited number of wishes.
- Wishes may not come out the way the wisher wished for.
- Wishes may be literal. Example: if someone wished for a monster truck, the truck will act as a monster.
- Wishes that involve physical transformations, such as multiple organs, may be painful for target.
- Silver and Lamb Blood - A silver knife dipped in lamb blood can kill a djinn.
- Angels - Djinn are shown to be no match for Seraphim.
- High-Tier Demons - A djinn was deathly afraid of upper-level demons and what he would do to her.
- Magic - Djinn are susceptible to the powers of magic.
- Traumatic Memories - If djinn use their telepathic abilities on people that have suffered horrific experiences, they may be overcome by the traumatic memories, leaving them in a shock-like state in which they can be easily surprised.
- Angel Blades - The angels was able to kill a djinn by stabbing him several times in the chest with an angel blade.
- Physical Restriction - Genies may be bound to a receptacle (usually imagined as a lamp or ring), which they cannot leave without certain events happening (someone rubbing the lamp, certain commands, etc).
- Anyone who holds the receptacle may have command over the genie, forcing it to grant them wishes regardless of how the genie feels.
- Destruction of the receptacle may either kill the genie or release it.
- Power Limitation - A genie's immense magic may be limited to rules that forbid it from granting just any wish or use magic for their own gains and desires.
- Enhanced Smell - Susceptible to strong scents (for example asafetida, musk, ambergris, etc.).